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Crosseyes and ‘you’re a dev now’?

Suck it up buttercup, you’re in dev space now…. ?????? “Well you said you wanted to learn unity and working in unity changes your category. you are no longer a mere 360 shooter and video editor, you are a dev.” When the tutorials are for older builds or the newest build introduces a whole host of bugs I have ZERO… Read more →

Vertical (3D) Mouse for

yeah yeah… to some of you this is gonna be a case of ‘I told you so’, and I’m 100% ok with that. As I’ve shifted to more complex 360 and 3D work, I’ve found I’m on the computer even more than before. With general flat editing I’ve never had an issue, but all the very fine grain movements fixing… Read more →

Camera foibles, C100, Data import utility

Once in a while, even though I’m mostly competent, I mess up. This time the learning that occurred might help “the rest of you” as well. I’m taking a moment to write this up because it has to do with legacy hardware that I’m 100% sure a number of people are still shooting with (I can’t be the only poor… Read more →

Stereo180 Underwater: a return to our roots with an added bonus

The idea of stereo180 for the underwater world could be considered a bit counterintuitive. The whole discussion of 360 video for the a truly immersive experience would lead the causal observer to question the logic of cutting your sphere in half, because, isn’t it the full sphere that gives you that “as close as possible to diving without getting wet”… Read more →

shooting better footage with your new consumer underwater 360 camera part 1

Life is an iterative process, and filmmaking at any level is a microcosms of life in general.   My latest example of ‘live and learn’ has been my continued learning with regards to the Insta360 One X. (Previous review here)  I stand by my statement of this system being the best consumer underwater 360 kit currently available in it’s price… Read more →

Insta360 One X + Dive Housing

TL:DR – Insta360 One X in their purpose built dive housing is a great option for consumer underwater 360. Yes the housing base is hugely visible in the nadir, but even so I’d consider it the best consumer grade offering on the market at the time of writing. Generally speaking I’m not the biggest ‘early adopter’. This may seem counterintuitive… Read more →

Controlling multiple Samsung GearVR headsets

The HMD (Head Mounted Display example: GearVR) has long been a conundrum for people like me.  I want to do gear demos, i want to share 360 video with more people, but handing a bunch of headsets (phone based or stand alone) to the un-initated can get a bit chaotic. Generally speaking there are a few ways to handle this… Read more →

DIY Samsung Gear360 housing

Filmed with Samsung Gear360 in DIY housing. So you want to take your Samsung Gear360 underwater, and if you are like me you have been woefully disappointed by the options for getting these little consumer 360 video cameras underwater.   The Samsung Gear360 does a nice job for topside so i figured what the heck.  (and when i say underwater,… Read more →

Continued adventures in underwater 360 video

It is never ending, and I’m quite sure you my fine readers are either tuning in because your actually curious about pursuing some 360 video creation of your own and want to learn from my mistakes or you simply can’t take your eyes off an impending train wreck (aka things like me fabricating my own interface disks out of acrylic… Read more →

Samsung Gear360 Prototype Underwater Housing

OK, so yes, I have been known to be a bit impatient at times, guilty as charged. I’m also a bit of a tinkerer and thanks to OpenROV builds have a very basic understanding of making things with acrylic, which can be a very dangerous combination. On this occasion, my impatience and tinkering found itself focused on making a housing… Read more →

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